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Tuesday, 9 November 2010

To Do List

Just feel the need to make myself one of these so i know exactly what i've got left to do.

Deadline 15th Dec.

3D room:
  • Finish the Perspective / Lighting / Texture / Object illustration
  • Use that illustration as reference to model the objects for each room
  • And as reference to add the lighting
  • And for the textures, texture map the more complex items, otherwise if the UV modifier + normal texture works use that instead.
  • Do TWO different renders of each room in different lighting conditions ( Night / Day?)
  • Write up about my process in the design document.
  • Finished!


Easter Game [Theory]:
  • Find out what to put into 'Technology' part of the Game Design Document
  • Put all of the graphics into the Game Design Document to make it pretty
  • Tidy it all up and refine some of the text.
  • Finished!


Easter Game [Drawing for Games]:
  • Finish the last 2 Environments
  • Draw some Game Layout Charts
  • And some Level Layout Charts
  • Storyboards?
  • Do some Character sihlouetes and refined sketches in pencil in sketchbook
  • A model sheet for the main character (Front , Back , sides)
  • GUI design (interface, menus)
  • Annotate everything within the sketchbook
  • Finished!


Image Analysis:
  • Pick a piece of concept art for a awesome game and write about how and why the image is painted and created to lure people into playing the game, before they even see any ingame footage, how it portrays the world and characters etc.

Sunday, 7 November 2010

Environment Painting PT1




I have decided to start a video tutorial series, on how i paint, to try to help my fellow classmates and friends. Also, it helps me too as i need to think about everything more - so i am teaching myself, too.

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Here is the final painting, i'm fairly happy with it however there quite a few parts that i can see that  i should / could improve on such as the icey water and the cathedral. However i don't think it's crucial to the otherall image at the moment so may not make any more improvements just yet.

Saturday, 6 November 2010

More Easter Work

I did 12 different thumbnails for 4 of my environments, 3 of each. North Pole, Santas Workshop, Easter Island and the Easter Bunny's Lab. I then scanned in my favourite for each (as its A3 and too awkward to scan them all on my puny scanner). I then put them into photoshop and added some lighting and depth to see what their potential is, in very quick and rough adjustments. I am fairly happy with how they turned out and will develope them further to create the final level environment painting.

Friday, 5 November 2010

Speedpaint 002

Another speedpaint, i'm really started to love these! Just scribbling onto a canvas and see what happens. I'm quite pleased with the atmosphere and textures here, i tried to use a mixture of the lasso tool and painting, however someothing about it looks a bit flat in places which is annoying.

Maybe an hour / hour n half.

Tuesday, 2 November 2010

Hm...



Was helping Nick with his creature by sharing my screen, then colin, fred and viki got involved and it got a tad out of hand! xD

Monday, 1 November 2010

Easter Island

A kind've extended speed paint environment as an idea for Easter Island in my Easter game, trying to depict the great wall that surrounds the Easter Bunnies labratories. Theres a few things i don't like, for example i forgot to resize it so the canvas was quite small - hence the low quality brush strokes etc, which is really annoying. However i am really pleased with the atmosphere and concept, considering it was done fairly quick.

Speedpaint #1





Speed paint while sat in the library at Uni, trying to capture a scene using minimal brush strokes and eye-catching light. Used a photgraph as reference for the composition of the light sort and horizon line, but the overall image is completely different.