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Sunday 28 November 2010

The Hoe etc

Had a really great trip down to the Hoe today, the weather was brilliant, it was a peacful and managed to get some really nice photographs and a life sketch, so all in all - im happy :D

Also managed to finish my Christmas Shopping, ;)






Here is my challenge piece for this week.  To create yourself as an animal that represents your personality, i chose to paint myself as a St Bernard as i feel that i'm quite a helpful person, and St Bernards are most known for rescuing people from mountains etc.



 Annnnd... here is a kind've developed speedpaint that will be developed a bit more and used for the Easter Bunnies Lab in my Easter Game.

Thursday 25 November 2010

Perspective



Starting really gain a better understanding of perspective, it still confuses the hell out of me if i try to go more complex but i'm starting to get a bit more of a grasp on things, i think.

Heres another enviro for my easter game, probably not gonna declare it finished yet, but i wanted to try and give it a slight 3 point perspective to emphasize the scale of the easter bunnies lab (the mountain on the left).

Oh, and heres a bit of progress on this weeks gameface challenge - Creature Personality Challenge - design yourself as an animal that represents your personality. I will most likely choose a Raccoon however i'm going to try and get this self portrait spot on before i add any animalistic features to it.

Sunday 21 November 2010

1 Month till Christmas

And here is my Santas Workshop enviro:




This is the entrance hall to Santa's Workshop and is 3/4 of my easter game environments. Been doing 3Dsmax for the last 2 weeks or so so havn't been using photoshop and am a bit rusty, but i am quite pleased with the result none the less.

Saturday 20 November 2010

Commission

An old commission, forgot to upload it and i need to post it here so i can link it on  Gameface.

Hobbit Hole Renders

WOOOOOP so my hobbit hole is now complete! These are the final renders.


I had to touch up the brightness and contrast a tad in photoshop but otherwise its 100% rendered using mental ray in 3dsmax. I am very happy with the outcome. All the way through i was creating it with the intention for it to be at night, as happy as i am with the midnight render - i am really quite pleased with the dawn render too, i love how warm it feels.

My main focus while making this was to get the colours and atmosphere perfect, i wasn't too worried about the modelling or textures as ive done quite a lot of 3D before, i just wanted it too feel quite magical and a place where you would want to live.

I think i have achieved that.

Sunday 14 November 2010

Hobbit Objects

Here are some of the objects i've created for my Hobbit Hole:

Wednesday 10 November 2010

Hobbit Hole


So heres the perspecive drawing of my Hobbit Hole, or - one corner of one of the rooms. In total i'm modeling 3 rooms, technically. The Front Hall, the Drawing Room and the Fireplace 'room'. I want my scene to be set at night so that i can have the contrasts of cool blues from the moonlight and warm oranges from the fireplace and candle (s). I wanted to add more clutter around the room but really need to sleep and i think this is good enough, for now alteast.

The purpose of me doing this was, more practice, but also to use as a reference for what i'd like the objects in the room to look like, what textures to use and what lighting and amospheric effects i would like to add into the scene.

Tuesday 9 November 2010

To Do List

Just feel the need to make myself one of these so i know exactly what i've got left to do.

Deadline 15th Dec.

3D room:
  • Finish the Perspective / Lighting / Texture / Object illustration
  • Use that illustration as reference to model the objects for each room
  • And as reference to add the lighting
  • And for the textures, texture map the more complex items, otherwise if the UV modifier + normal texture works use that instead.
  • Do TWO different renders of each room in different lighting conditions ( Night / Day?)
  • Write up about my process in the design document.
  • Finished!


Easter Game [Theory]:
  • Find out what to put into 'Technology' part of the Game Design Document
  • Put all of the graphics into the Game Design Document to make it pretty
  • Tidy it all up and refine some of the text.
  • Finished!


Easter Game [Drawing for Games]:
  • Finish the last 2 Environments
  • Draw some Game Layout Charts
  • And some Level Layout Charts
  • Storyboards?
  • Do some Character sihlouetes and refined sketches in pencil in sketchbook
  • A model sheet for the main character (Front , Back , sides)
  • GUI design (interface, menus)
  • Annotate everything within the sketchbook
  • Finished!


Image Analysis:
  • Pick a piece of concept art for a awesome game and write about how and why the image is painted and created to lure people into playing the game, before they even see any ingame footage, how it portrays the world and characters etc.

Sunday 7 November 2010

Environment Painting PT1




I have decided to start a video tutorial series, on how i paint, to try to help my fellow classmates and friends. Also, it helps me too as i need to think about everything more - so i am teaching myself, too.

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Here is the final painting, i'm fairly happy with it however there quite a few parts that i can see that  i should / could improve on such as the icey water and the cathedral. However i don't think it's crucial to the otherall image at the moment so may not make any more improvements just yet.

Saturday 6 November 2010

More Easter Work

I did 12 different thumbnails for 4 of my environments, 3 of each. North Pole, Santas Workshop, Easter Island and the Easter Bunny's Lab. I then scanned in my favourite for each (as its A3 and too awkward to scan them all on my puny scanner). I then put them into photoshop and added some lighting and depth to see what their potential is, in very quick and rough adjustments. I am fairly happy with how they turned out and will develope them further to create the final level environment painting.

Friday 5 November 2010

Speedpaint 002

Another speedpaint, i'm really started to love these! Just scribbling onto a canvas and see what happens. I'm quite pleased with the atmosphere and textures here, i tried to use a mixture of the lasso tool and painting, however someothing about it looks a bit flat in places which is annoying.

Maybe an hour / hour n half.

Tuesday 2 November 2010

Hm...



Was helping Nick with his creature by sharing my screen, then colin, fred and viki got involved and it got a tad out of hand! xD

Monday 1 November 2010

Easter Island

A kind've extended speed paint environment as an idea for Easter Island in my Easter game, trying to depict the great wall that surrounds the Easter Bunnies labratories. Theres a few things i don't like, for example i forgot to resize it so the canvas was quite small - hence the low quality brush strokes etc, which is really annoying. However i am really pleased with the atmosphere and concept, considering it was done fairly quick.

Speedpaint #1





Speed paint while sat in the library at Uni, trying to capture a scene using minimal brush strokes and eye-catching light. Used a photgraph as reference for the composition of the light sort and horizon line, but the overall image is completely different.