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Tuesday 9 November 2010

To Do List

Just feel the need to make myself one of these so i know exactly what i've got left to do.

Deadline 15th Dec.

3D room:
  • Finish the Perspective / Lighting / Texture / Object illustration
  • Use that illustration as reference to model the objects for each room
  • And as reference to add the lighting
  • And for the textures, texture map the more complex items, otherwise if the UV modifier + normal texture works use that instead.
  • Do TWO different renders of each room in different lighting conditions ( Night / Day?)
  • Write up about my process in the design document.
  • Finished!


Easter Game [Theory]:
  • Find out what to put into 'Technology' part of the Game Design Document
  • Put all of the graphics into the Game Design Document to make it pretty
  • Tidy it all up and refine some of the text.
  • Finished!


Easter Game [Drawing for Games]:
  • Finish the last 2 Environments
  • Draw some Game Layout Charts
  • And some Level Layout Charts
  • Storyboards?
  • Do some Character sihlouetes and refined sketches in pencil in sketchbook
  • A model sheet for the main character (Front , Back , sides)
  • GUI design (interface, menus)
  • Annotate everything within the sketchbook
  • Finished!


Image Analysis:
  • Pick a piece of concept art for a awesome game and write about how and why the image is painted and created to lure people into playing the game, before they even see any ingame footage, how it portrays the world and characters etc.

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